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Information in this document, including URL and other Internet Website references, is subject to change without notice. The example companies, organizations, products, people and events depicted herein are fictitious unless otherwise noted. No association with any real company,
organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document maybe reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying,
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Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property &
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MSN, Windows, Windows NT and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries.
Developed by Ensemble Studios Corp. for Microsoft Corporation.
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The names of actual companies and products mentioned herein maybe the trademarks of their respective owners Part No. X04-78896

Chapter I Getting Started
What’s new in Age of Empires II ............................................ Installing & starting ................................................................. How to play .............................................................................. Tips for beginners .................................................................... Options & hotkeys .................................................................... Saving & exiting ....................................................................... Chapter II Setting Up a Game
Game types ............................................................................. Choosing a civilization ............................................................. Choosing a map ....................................................................... How to win .............................................................................. 16
Multiplayer games .................................................................. Creating custom scenarios & campaigns .................................. Chapter III Building Your Empire
Putting your villagers to work ............................................... Advancing to the next age ....................................................... Researching technology .......................................................... Chapter IV Military Tactics
Reconnaissance ...................................................................... Moving units ......................................................................... Attacks .................................................................................... Garrisoning units & relics inside buildings .............................. Converting enemy units & buildings ....................................... Healing friendly units ............................................................. Ordering units to patrol, guard, or follow ............................... Combat stances ........................................................................ Formations ............................................................................. 42

Chapter V Diplomacy & Trading
Choosing your allies & enemies .............................................. Team games ........................................................................... Sending tribute to other players .............................................. Trading .................................................................................. Chapter VI Buildings
Economic buildings ................................................................ Military buildings .................................................................. Chapter VII Units
Infantry .................................................................................. Archers .................................................................................. Cavalry .................................................................................... Siege weapons ......................................................................... Ships ...................................................................................... Other units .............................................................................. Chapter VIII Technologies
Building technologies ............................................................. Economy & trade technologies ................................................ Infantry technologies .............................................................. 98
Missile/siege unit technologies .............................................. Cavalry technologies .............................................................. Monk technologies ................................................................ Ship technologies ................................................................... 106
A
ppendix
Building Attributes ................................................................ Unit Attributes ...................................................................... Technology Costs & Benefits .................................................. Technology Trees by Civilization ............................................ 112
I
ndex
138

Chapter I
Age of Empires II The Age of Kings™ is a game of combat and empire- building that spans the time from the fall of Rome through the Middle Ages.
You control one of 13 civilizations, which you build into a powerful empire that strives to dominate other civilizations before they conquer you.
G
etting
S
tarted
What’s new in Age of Empires II
Age of Empires II The Age of Kings includes these new features:


Regicide game
Improved interface
To start the learning campaign
To start a single-player random
To gather resources
To build a house
To build a barracks
To create a militia unit
To upgrade your existing militia to
To save a single-player game
To play a campaign
To play a single-player random map game
To play a single-player regicide game
Arabia — arid desert with strategic elevations and cliffs, but sparse vegetation and water.archipelago
Conquest victory
To display the score
To create or join a multiplayer game
Ipx connection for directplay
Computer allows computer opponents to play in the game.civilization
Team — shows the players who want to start the game as allies. you can select a team by clicking the team
To save a multiplayer game
To resign from a multiplayer game
Age of empires ii
To create your own campaign
To gather wood, food, gold, or stone
To find idle villagers
To rebuild a farm or fish trap
To repair a building, ship, or siege weapon
To create a villager
To create a military unit
To create multiple units
To display the gather point fora building
Age, advance to castle age
To upgrade military units, ships, towers, and walls
Water — impassable by land units.shallows
To move a villager, military unit, or ship
To select all units of the same type that are visible
To move a unit with waypoints
To see how many units a transport ship can carry
Towers — capacity 5 foot units. units can be garrisoned at any time.castle
To garrison units
To convert an enemy unit or building
To heal a villager or military unit
To order a unit to patrol
To order a unit to guard
Aggressive stance
Stand ground stance
To create a locked formation
To choose your diplomatic stance toward others
To choose your allies before you start a game
To signal allies
To send tribute to other players
To buy or sell commodities for gold
To establish a trade route
To lock and unlock gates
Attack — forging, iron casting, blast furnace(blacksmith)armor —
Attack — forging, iron casting, blast furnace (blacksmith)armor —
Attack — chemistry (university)attack, range —
Attack, range —
Unit creation speed —
Attack — forging, iron casting, metallurgy (blacksmith)armor —
Range, attack —
Your units resistant to other monks —
Attack — chemistry (university)range, attack
Armor — careening (dock)speed —
Armor and capacity —
Armor — careening (dock)attack —
Hp, armor, efficiency —
Convert some buildings, siege units —
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