TONES & CORDS In the Vol. 2 book, it was written about how telephone tones are used for codes. These type of codes tie in with the computer and the lower levels, such as the dungeon. You will find that access to items has been encoded by using the telephone tones to spell them backwards. For instance, if we were to take castle, find the numbers that correspond to CA, S, etc. on the telephone, and then put those tones out backward. But to make this code unbreakable the programmers will add something like some piano cords--something that can still be played out via the tones. To make it further unbreakable the programmers will have a code (such as a combination of cards) assigned to that level which also must be toned in. An example of this in its totality would be 14 tones + 3 cords to open up a person’s dungeon (hell pit the lowest level. In other words, such an access would take the programmer from a distance about mm. to open up the dungeon, whatever time he needed to work in it and 1 1/2 mm. to close it down. A 5 mm. phone call might be sufficient. This gives the programmers the ability to internationally use telephone tones to access deeper items within the victim’s mind. And as standard practice the reversal of the code closes down that part of the mind, and gets the programmer out.