06 The Sovereigns & Factions



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View an example of each option by matching the number above to the numbers below.
1
Initiative List
9
Active Unit’s Effects
2
Grid Toggle Active Unit’s Hotbar
3
Animation Speed Targeted Unit’s Traits / Effects
4
Auto-Play
12 Active Unit’s Stats
5
Auto-Resolve
13 Active Unit’s Actions
6
Active Unit’s Infocard
14 Game Window
7
Targeted Unit’s Infocard
15 Targeted Unit’s Stats
8
Damage Potential
Initiative List
The initiative list in tactical combat shows you the exact order every unit is going to take its turn, along with when spells with a casting time are set to go off. The higher a unit’s initiative the faster and more frequently it will show up in the queue.
A Unit’s Turn
When it is a unit’s turn they can move and then take an action. Once a unit has taken an action its turn it over, regardless of if it has moved or not. Because of this, be sure to move before you use your actions when you want to move Movement - While a unit can move up to its maximum moves, in tactical combat there are special rules for movement that can limit them. Units cannot move through other units in tactical combat making how you move your units extremely important. Beyond that, every unit in tactical ends their move when passing through melee range of an enemy target. This limitation means that you can setup formations of melee units to slow the passage of enemy units to your back lines. To illustrate these rules the tactical map will glow green in any tiles your unit can actually move to this turn. If you wish to seethe move potential for another unit you can hover over them and it will display tiles they could move into on their next turn with a pink indicator. Be aware that a unit can only move once a turn, even if they have not moved to the edge of their radius Actions - Once a unit has finished moving they can perform anyone action. Actions can consist of attacking, casting a spell, using an item or special ability and passing the turn. Units can cast any tactical spell they have access to during combat, even if they do not appear on their hot bar. The same goes for skills and consumable items, any not seen can be selected via the spells, skills and items menus respectively. If a units chooses to pass their turn they will receive a defense bonus until they take their next action. Finally, it is important to know that a unit cannot use an action and then move.
Workshops
The Workshop is a set of tools to allow players to modify and alter the game to suit their desires. With them you can create new factions, maps, particle effects and tile designs Builder’s Forge - The Builder’s Forge allows you to design tiles using an assortment of pieces. Your creations can then be hooked to Goodie Huts, Improvements, and Resources to fill the game world.

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