06 The Sovereigns & Factions



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Taxation & Income
Taxation is your primary source of Gildar income for your nation. Your cities provide income that increases based on your city’s level and the improvements it contains. While the base income rate is determined by these factors, the tax rate you apply to your income will decide how much money you are actually making each turn Tax Rate - The tax rate is controlled by the player at a global level and is the ultimate


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control over how much money you will make every turn. The higher the tax rate, the more Gildar each turn. However, as taxes go up, so will Unrest in all of your cities. You can seethe exact breakdown of your current tax rate, along with what will happen if you change it, from the tax rate section of the main UI screen Unrest Penalty - There is a delicate balance that must be maintained between taxes and unrest. Unrest is a penalty applied to each of your cities based on your tax rate that reduces their research and production. While lowering taxes is the easiest way to reduce unrest levels in your city, individual cities can also lower their unrest through a variety of improvements and unit bonuses. By carefully managing your unrest levels in your cities you can maximize Gildar income without taking too much of a penalty to production and research.
Faction Power
The faction power window can show you your current military standing as compared to the other nations of the world. It is important to consider when dealing with any other faction as it will influence how they treat you and what you can ask of them.
Units
There are many different classifications and styles of units, all of which are of crucial importance to your nation. In spite of their differences, there area number of attributes and statistics all units share.
View an example of each option by matching the number above to the numbers below.
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Unit Traits
7
Known Spells
2
Unit Display
8
Current Enchantments
3
Equipped Weapons / Armor
9
Unit Details Pane
4
Unit Name
10
Equipment Pane
5
Unit Stats
11
Trade / Shop Window
6
Unit History

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