06 The Sovereigns & Factions

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Resource Nodes
Resource nodes are tiles found around the world that can provide your nation with any number of bonuses. They can provide player resources for your nation or city resource boosts to an attached city or even a flow of free units. In order to reap their benefits you will have to secure them within your borders and build a special improvement on them. Fora complete list of all resource nodes in the game consult the Hiergamenon section on resources.

Wildlands are special areas where the creatures of the world have taken control. They are home to the most powerful creatures of Elemental, and its greatest treasures. Each
Wildland is marked by a dark green border around it that, upon entering, will introduce you to the history of that area. Great treasures await any player able to conquer a
Wildland as, once revitalized, they contain some of the most powerful resources and areas to found cities in the world. For every Wildland there is a different method that must be used to conquer and ultimately restore them. Once you have visited a Wildland the method required to tame it will show up in the Empire Tree on the left side of the screen under ‘Quests’.
Research is one of the primary ways of advancing your nation. As you learn new technologies you will unlock numerous different bonuses, units, equipment, improvements, spells and much more. Remember that the higher your research income from your cities the quicker you will learn new techs Tech Trees - The technologies you can learn are broken into three different tech trees, each with their own focus and prerequisites. Which trees you decide to invest in is up to you but keep in mind that you can only learn one technology at a time Civilization Tree - The Civilization tree is focused on improving your nation’s economy and infrastructure. Here you will find dozens of improvements that increase city Production, food supplies, Research and Gildar income. In addition, Civilization is the tree of diplomacy, improving your options when dealing with other nations and helping your recruit units from the wild Warfare Tree - The Warfare tree is designed to help your efforts with trained units and Champions. It unlocks new training techniques and improvements that boost your trained units. All of your non-magical equipment is unlocked from Warfare including multiple varieties of armor, weapons, mounts and more. While magical equipment maybe stronger in many cases, equipment unlocked in the Warfare tree has the advantage of only requiring metal and being easier to produce en masse.
· Magic Tree - The Magic tree is built on the unlocking of magical spells, equipment and improvements. It will allow you to build and purchase the most powerful weapons, armor and accessories for your units with the enough Crystal and Gildar. Along with magical equipment, the Magic tree is the ultimate tree for Champions. Through it you can recruit higher level Champions in the world as well as provide them with new spells.

Manual 3
The main interface
Treaty types
The sovereigns and factions of fallen enchantress
Empires of the fallen
Menaltarian blood
Kingdom of altar
Unlocksathican leather cuir ass
Tarthantarth blood
Traitsmaster scouts
Masterwork chain
Magic proficiencies
Ironeersironeer blood
Traitsmaster smiths
Water apprentice
Traitsthe decalon
Mancermancer blood
Emperor k aravox
Kraxkr ax blood
Death apprentice
Traitsslave lord
Traitsassassin’s tools
If purchased from a 3
Installing the game
If purchased from steam
The adventure begins
Create a sovereign
Customize your faction
The world you rule
Places of interest
Player resources
City resources
Taxation & income
Your sovereign
Founding a city
Valid city locations
City specializations
Elemental shards
Elemental items
Foreign relations
The kingdom report
Letter from the designer
Licensed technology
Common problems
Last minute changes and information

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