06 The Sovereigns & Factions



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Customize Your Faction
View an example of each option by matching the number above to the numbers below.
1
Faction Name
7
Appearance
2
Available Customization Points
8
Summary
3
Race
9
Available Attributes
4
Ideology
10 Preview Window
5
Strengths
11 Faction Crest
6
Weaknesses
If you would like to create your own faction there area multitude of options to consider to get them just as you want them. Much like Sovereign creation, every custom faction can have a number of unique traits, each with their own point value. You may select as many traits as you have points for.


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· Race - The race of your faction is a very important decision. Beyond their physical appearance, every race in the world has a different set of traits all of their units start with. You can check a race’s traits by hovering over their entry in the race spinner Ideology - The ideology of your faction will determine their allegiance in the struggle between the Kingdoms and Empires of the world. It will dictate which Champions a faction can recruit along with providing modifiers to relationships with other factions Strengths - Strengths are the traits that set your faction apart from the rest. They are unique bonuses that can only be selected at faction creation and will drastically change the way you play the game. Most of them require a customization point to select Weaknesses - If you are looking for more strengths than you have points for, you can choose faction weaknesses to free up extra points. Weaknesses are traits much like strengths, however, they hinder your faction in someway instead of providing a bonus Appearance - In the appearance tab you can select what colors you would like your faction to have for their buildings and units. While these selections are purely cosmetic, our art director begs you to avoid 255,0,255 in your faction color selections.
Where Are You?
Once you have selected a Sovereign, it’s time to choose the parameters of the world you would like to play in. For the default game experience you are welcome to leave everything on this screen as-is. If you do choose to adjust your settings, you can match your world to your desired play style on this screen Map - There are two different styles of maps you can play on pre-made and random. In order to play a pre-made map click the Load button and select a map. If you would rather play a random map click the button with the arrows on it Pre-Made - Pre-made maps are maps that were made in the Fallen Enchantress map editor. While the landmasses in them are always the same from game to game, distribution of resources and other objects can potentially vary Random - Random maps are generated on the fly to form anew and unique play world. While they may not always feature the most well balanced world distribution, there is no better way to ensure anew experience every time World Size - When selecting a random map you can choose the size of your world. Different world sizes are optimized for different numbers of players keep in mind that if you go outside of these recommended numbers you may end up with a bizarre world makeup Map Type - There area number of different map types you can choose from when making a random world. The type you choose will change the structure of your world to fit different concentrations of terrain types Wildland Frequency - Sets the amount of Wildlands likely to appear in your world. Areas designated as Wildlands will have to be conquered before they can be settled in Champion Frequency - Sets the distribution of Champions in your world. The more the merrier. Or not Quest Frequency - Determines the amount of quest locations that are spawned on the map. This only affects quests spawned from Quest tiles on the map, not random events Difficulty - Adjust the difficulty of the world itself. This will not affect the other factions you are playing with but rather the creatures of the world itself. The higher the difficulty the more fiendish and aggressive they will be towards the player Monster Frequency - Sets the number of monster lairs spawned in the world. Increasing the number of creatures in the world will create a much more dangerous environment in addition to boosting the potential experience and treasure your units could gather Pacing - Modifies the speed at which all factions in the game research technology Magic Strength - Determines the magical power of the game world. The more powerful the world is magically, the more shard resource nodes you will find across the land Resource Frequency - Changes the frequency resource nodes will be placed in the world. This does not affect shards.

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